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Tetris Wouldn't Win at The Game Awards — An Additional Classification Might Solve This

As any significant honors show approaches, you'll find an outcry for introducing fresh award types to acknowledge unsung work and delight the hearts of followers with niche passions.

My colleague has already made for a horror game category. It would be amazing. Equally deserving are board games, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal is the most urgent and significant. The demand is this: There should be an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; it’s very subjective, and typically start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents an unavoidable compromise for the industry of interactive entertainment, showing incredible range it's challenging to consider them a single creative category.

For comprehensive acknowledgment of achievement in video games to be recognized, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies presently include classifications covering Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types effectively encompass numerous genres, making space possible accommodating various experiences.

Not so for logic-based experiences. No appropriate category exists to put them. Consider three of this year’s best games, showing diverse approaches: structural challenges of one title, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Nowhere, that’s where.

Acknowledgment Issues

There are dozens outstanding logic titles released every year lacking appropriate categories during gaming ceremonies, if they accidentally match for categories like Mobile Game, Virtual reality experiences, or the intensely contested independent game categories.

  • An iconic brain-teaser wasn’t nominated for anything that year
  • A different innovative game missed out in 2019
  • A beloved organization game was overlooked recently
  • Just some puzzle games barely qualified for small studio or handheld classifications

Significance of Puzzle Games

Commonly they're compact experiences, yet the craft in brain-teasers is of massive significance. Well-known matching games rank among most popular titles worldwide maintaining this status for an extended period.

The legendary block-stacking game rivals famous sandbox experiences competing to become most purchased experience; it additionally competes for top gaming experience. Puzzle games are foundational to the art of video games, while interacting across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. One could readily select a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, since numerous excellent so many good games out.

And to reiterate, these are games that otherwise have no home in important events. Logic title developers function at the demanding boundary game development, developing some of the purest expressions within interactive entertainment. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

BP
The writer

Benjamin Pacheco

A professional poker strategist with over a decade of experience in competitive tournaments and industry analysis.

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